informants, turncoats, and spies. The more information you have, the more
likely you are to win the spaceship fight. That means knowing in advance
what the enemy force will be flying, and how best to combat their ships. It
means placing scouts in outlying systems so you know when and where the
enemy is coming, and whether they may have reinforcements waiting
nearby. It also means figuring out who the enemy’s leaders are and making
sure their ships are destroyed first, to disrupt their lines of communication.
It’s also important to remember that while there are lasers and explosions in
every battle, that isn’t what the average pilot sees. For them, the battle is
about following orders and falling in line. There are no lone wolf heroes in
EVE. A fleet is a collaboration, and the side with more selfless pilots is
usually victorious. The average player sees nothing more than a bunch of
dots on the screen, their own ship’s interface, and a chart listing nearby
enemies and allies. It’s almost impossible to understand what’s happening
in the battle when you’re in the middle of it. That’s the job of the fleet
commander.
The fleet commander is the guiding voice of the entire fleet, giving
direction to everyone and coordinating hundreds of people to form a
coherent battle plan. To do that, the fleet commanders play an entirely
different game than everyone else. They don’t even look at the battle.
Instead, they talk with as many people as possible: the lieutenants on the
front lines, the scouts in neighboring systems, their advisers, and so on.
They try to piece everything together into an accurate picture of what’s
happening across multiple systems and possibly several large battles. There
are hundreds of people waiting for them to give an order, and they’ve all
been trained to do exactly as the fleet commander says.
These battles are generally fought over territory, and, in particular, key
systems that contain space stations where players can find missions and
dock their ships. More territory can mean unique types of gameplay to
experience. It can also mean more opportunities for the alliance to make
money, and more space where a growing alliance can spread out.
But even in a well-run alliance, every combatant is human and has their
own reasons for piloting their ship onto the battlefield. New Eden is a
virtual universe ruled by real people.